Buffer Gate

These are simply used as diodes. The Input is passed on to the Outputs. Don't Vanilla Redstone Repeaters already do this? So I guess you have your choice whether to use one or the other.

Repeater

Does the same as the Vanilla Repeater, except the tick delay can be configured in powers of 2, up to a total of 256 tick delay.

Pulse Former

Used as an edge trigger. This gate will output a 1 Redstone Tick pulse whenever it detects that its Input has gone from OFF to ON.

Timer

People who experiment in digital circuits will recognize a clock when they see one. Right-Click to specify the frequency to output a Redstone Signal. The clock will reset if this gate recieves a Redstone signal from any of its inputs, and go back to work once the Input is turned Off.

Sequencer

The Sequencer is similar to the Timer, but not quite. This gate cycles through 4 different Outputs. Right-click the gate to specify how long should each Output be in the ON state. (Note: In order for this gate to function correctly, the Minecraft gamerule doDaylightCycle should be TRUE.)

Counter

This gate has 2 Inputs and 2 Outputs. Right-click the gate to specify the Increment value, Decrement value, and the Max value. The gate will Increment if the Increment Input recieves an input, and Decrement if the Decrement Input recieves an input. The Zero Output will turn on if the count is at 0, and the Max Output will turn on if the Counter has reached the Maximum Count. Shift Right-click with the Screwdriver to swap the Increment and Decrement Inputs.

State Cell

When you place this gate down, the side facing you is the Start Input, the left is the Running Output, the back is the End State Output, and the right is the Reset Input. Send an Input signal to the Clock Start side to start the Clock. While the clock is running, the RUNNING output will be on, and you can send an signal to either Input to reset the clock. When the Clock reaches the end, the END CLOCK Output will output a single pulse, then the clock resets to 0 and will not start again until the Start side recieves an input signal. Configure this gate to set the Clock time.

Randomizer

This gate has 1 Input and up to 3 Outputs. When you place this gate, the side facing the player is the Input. So long as the Input recieves an ON signal, the Outputs will continuously cycle random outputs. Though the Randomizer isn't meant to be used this way. Please use the Pulse Former to give the Randomizer a one-tick pulse. Use the Screwdriver to configure how many Output sides there are.

Dec Randomizer

This gate has 1 Input and 3 Outputs. This gate will randomize its Outputs so long as its Input is recieving an active Redstone signal. What makes this different from the Randomizer however is that instead of randomizing all Outputs it selects only 1 Output to be on. Shift-Right click with the Screwdriver to change between 2 outputs and 3 outputs.