Info:
I was originally planning to split the mod into 3 separate files starting with this version. However,
development is taking longer than expected, and that is why I've decided to delay some of the things
I had planned for this version until the next major release.
New:
- Added new items: the Power Regulator, Dimensional Flux, and Matter/Energy Converter.
- Added 5 new beam emitter type items, but one is unused.
- Heavy-Light Emitter
- Energy Stabilizer
- Matter/Energy Transformer
- High-Energy Laser
- High Frequency Beam (Unused)
- Added Circuit Tier 9.
- Added Plasma Generator machine.
- Deleted the crafting recipe for Plasma that was added in version 1.4.
- Re-Added Rings. Unidentified rings will now drop from mobs if you have the Curios mod loaded.
- The Dimensional Anchor now works! It protects you from Black Holes, and prevents you from traveling to other dimensions!
- Added the Survivor advancement.
- Added more mods to detect:
- Archer's Paradox, Create, CraftTweaker, CoFH Core, Cyclops Core, Ensorcellation, Environmental Materials,
Environmental Tech, Ex Nihilo: Sequentia, Integration Foregoing, Integrated Dynamics, Integrated Tunnels,
Integrated Terminals, Inventory Tweaks Renewed, Mouse Tweaks, No Cubes, No Cubes Reloaded, Patchouli,
The Thermal Series of mods, Tool's Complement, and Xnet.
- Added Energy Diagnostics block.
- Attaches to an Energy Network and displays the energy variables of all machines on the Energy Network.
- Only supports a maximum of 16 machines right now.
- The Circuit Fabricator now supports additional recipes than just the circuit items.
- Added a new item called Unimatter, which is made from a new machine called the Matter Compressor.
- As is always the case with my work, new stuff is sort of considered as beta content. Unimatter currently doesn't do anything.
- Portal spawn time can now be configured.
- Added an advancement that is awarded when you activate an Energy Suspension Bridge with the maximumm possible length.
- Added additional machine states to indicate when output is full or when a machine isn't getting any energy.
- Unidentified Item Mob Drop Configuration Settings:
- Has moved to the Values config file.
- You can now configure the drop chance for each enemy mob.
- You can now also configure the weight values for the different types of drops.
- You can now configure the Ring type weights for when you identify a Ring.
- Mini-boss mobs such as the Elder Guardian, Evoker, and Ravager will now always drop an unidentified item.
- Mouse scrollwheel can now scroll the lists next to scrollbars.
- Magic Infuser recipes now show up in JEI.
- Starting in Minecraft 1.18 versions, the vanilla Amethyst Shard can now be accepted in the Gem Converter. And the vanilla Amethyst Block can be accepted in the Portal Frame.
- Added an advancement for the Crystal Energy Extractor.
Changed:
- Increased the chance to drop an Unidentified Ring when killing enemy mobs.
- But decreased the chance of dropping unidentified things overall.
- The Dimensional Anchor is now registered as a Curios Charm, if you have the Curios mod installed.
- Changed the Energy Storage Container's default maximum capacity from 1,000,000 to 200,000.
- This is mainly because I plan to add different types of batteries in the near future.
- Some machine status messages are now color-coded.
- Removed any top-level sections in Config files.
- This will cause most of your config files to be reset. Sorry!
- Raised the generation of Titanium Ore back up to where it was in versions 1.3.x.
- Increased Silicon Ore generation.
- (Mainly because a lot of crafting recipes have changed as well.)
- Adjusted some machine values.
- Reduced the volume of the Compressor since it WAS too loud, and also randomized the pitch.
- Increased the number of Energy Wires you get from crafting them from 8 to 12.
Fixed:
- Fixed Unidentified Chainmail armor dropping as often as Gold armor.
- Optimized the Lasers:
- Doesn't use any Tile Entities at all, so there should be much less lag.
- Lasers stay in-world if you log out and get back in again.
- Laser beams continue moving even if the Laser is removed.
- Fixed Laser machines counting adjacent lasers even though they weren't attached or the proper laser type.
- Fixed
de_de.json
language files. Fixed "Lasers" and "Auto Shutoff" not being translated.
- Fixed Energy Suspension Bridge maximum length was actually 1 less than what is set in the configuration.
- Fix not loading MachineValues config correctly. Sorry about that!
- Fix the Fusion Energy advancement was never being awarded to players.
- Since Dimension IDs have switched to using ResourceLocations instead of integers starting with Minecraft 1.16, the
Black Hole has been updated to accept a list of String IDs to blacklist dimensions specified in the config file.
- Fix being able to mine ores with any tool. (Minecraft 1.16 version)
- Fix not being able to mine Light Blocks. (Minecraft 1.17 version)
Removed:
Before now, you could still edit the config to separate Tools into their own Creative Tab. We've finally removed that as of this version.
Developer Only:
Magic Infuser recipes are now defined by .json
recipe files in a DataPack. You can define your own recipes, as long as they are formatted properly.